
“Because this is a game that just keeps going, this is a game that’s over-the-top - but we want to be grounded in reality. “I think helps fit with our tone a little bit, too,” Olson said. It also helps that players can keep a wide variety of tools in their arsenal, so they’re never going to be without something they can use.”Īrt director Adam Olson (they have a lot of Adams) echoed Duckett’s sentiment, saying that the fact weapons break helps keep Dead Island 2 “grounded in reality” despite being over-the-top.
#System shock 2 weapon degradation full
“We’re generous with it we want players to explore the full arsenal of weapons - so we have so many great mods, and so many perks, and so many other things in this game that we want players to cycle through. “Ranged weapons have ammo, so melee weapons have degradation,” Duckett said. In an interview with VG247, design director Adam Duckett said weapon degradation is integral to Dead Island 2, defending the mechanic as something that could add variety to the gameplay. While weapon breakage is a contentious topic in games ranging from System Shock 2 to Breath of the Wild, Dambuster Studios is bringing the mechanic back in its anticipated sequel. Use it too many times and poof, it’d crumble right in your hands, prompting you to scramble in the inventory (or in the world) looking for another bludgeon with which to kill zombies.

All melee weapons had a finite number of uses, indicated by a white bar around the weapon. If you’ve played the OG Dead Island, you’d know that weapon durability was part of that game’s experience. Read More: Dead Island 2 Is Finally Coming After A Decade Of Development Hell So you can imagine I haven’t been too keen to hear that Dambuster Studios just made extensive comments defending the mechanic’s presence in its upcoming Dead Island 2, saying it wants to present a game that’s both over-the-top and “grounded in reality,” so weapons must break.


For all its supposed realism, I find the mechanic cumbersome and needlessly complicating. Not gonna lie: I think weapon durability sucks.
